Course material for learning mobile graphics to design mobile gaming apps
Are you interested in developing gaming software in a mobile phone, or if you already a gaming software developer using PC platform but want to develop a gaming or graphics app using mobile phone platform, here is a announcement of the availability of a study material to develop mobile graphics based applications using Imagination's PowerVR graphics processors.
Imagination Technologies is now offering teaching course called “An Introduction to Mobile Graphics”, a complete set of education material and practical exercises PowerVR GPUs.
The new material is prepared to understand the specific constraints of mobile devices where power-efficient rendering is important and critical.
Robert Owen, manager, Worldwide University Programme, Imagination says “Our programme brings leading-edge technologies into the classroom in packages that are genuinely useful to teachers, and exciting for their students. This ground-breaking course enables teachers to align with the reality of users today, who often experience graphics through portable devices incorporating an Imagination PowerVR GPU.”
The new course is designed for newbies where no previous knowledge of graphics is required, and the content is adaptable to fit most teaching methods and structures. 12 modules of the course cover mobile graphics technologies and their architectures, the PowerVR framework for mobile graphics development, mobile graphics software development kits (SDKs), texturing, transformations and example shader code including lighting models.
It also includes lecture slides with integrated presenter notes, practical exercises including model solutions, and example exam questions and answers. Practical exercises use the PowerVR SDK on a simulator or available boards/tablets. Examples of mobile games and technology demonstrations give students an intuitive idea of the capabilities of the mobile GPU. This introductory course is based around OpenGL ES 2.0, the most widely deployed and adopted mobile graphics API.
The material is developed by Darren McKie, undergraduate/MSc games and graphics programme leader and selector fellow of the Higher Education Academy, Department of Computer Science, at the University of Hull.
Imagination says "these materials have gone through extensive critique through academic reviewers including Associate Professor Martin Kraus, in the Department of Architecture, Design, and Media Technology at Aalborg University, Denmark; and Dipl. Inform. Jan Robert Menzel, at RWTH Aachen, Germany."
Darren McKie Says “There will be an estimated two billion mobile device users worldwide by the end of 2015, and around half of those people will be using their mobile devices to play games. This means there is an amazing opportunity for mobile games developers, and this new course will help students learn how to make the most of that opportunity. They will learn how to write the most efficient shading code, enabling them to create games that can do a lot more things, or enabling users to play games for longer periods of time owing to the game using less power.”
If ARM Cortex is the popular for normal processing, Imagination’s PowerVR graphics processors (GPUs) is similarly famous for graphic processing. So as long as this popularity remains, the time spend exclusively on one processor core it makes sense.
Imagination said it is rolling out “An Introduction to Mobile Graphics” to universities worldwide through a series of workshops that will enable professors to get started. The first workshops will be held at Imagination’s global headquarters in the UK on September 23-24, 2015. For more information, visit http://community.imgtec.com/university to register for the IUP.